Session # 7
INTRODUCTION OF THE CLOCK AND REST OF SESSION 6
A chess clock, has two clocks, one for each player, that is either digital
or manual. The player with the black pieces decides which side he wants
the clock (it's a way of balancing advantages because white starts the
game) . According to a time decided in advance, we adjust the clocks.
When all the time has ran out, there is a flag that falls, a light that
blinks or another sing that tells us that the time has ran out for one
of the player. The player that has ran out of time loses the game. As
an example, if two players decided that they would have 15 minutes each
to play the game, they would adjust it like follows:
This way, when the 15 minutes has gone, the big arm of the clock would
push the red flag, and would make it fall back.
With this new knowledge, here is are two other ways to draw:
4-The two flags have fallen without anyone noticing that one has fallen
before the other.
5-When a player stops the clock and declares a draw, at the condition
that he can prove 100% to the tournament director that its a draw, or
else he loses the game.
At the end of every session, we recommend pracicing
and / or doing some chess puzzles. This site has chess puzzles and also
a chess forum so you can chat with other players. http://www.chessnerds.com
Choose your session:
1 - 2
- 3 - 4 - 5
- 6 - 7 - 8
- 9 - 10 - 11
- 12 - 13 - 14
- 15 - 16 - 17
- 18 - 19 - 20
- 21 - 22 - 23
- 24 - 25 - 26
- 27 - 28