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Session # 3
REVISION- OF THE CLOCK, THE ALGEBRAIC NOTATION

Pour cette session, nous allons réviser ce qu'est la notation algébrique, et l'utilisation du cadran.

A chess clock, has two clocks, one for each player, that is either digital or manual. The player with the black pieces decides which side he wants the clock (it's a way of balancing advantages because white starts the game) . According to a time decided in advance, we adjust the clocks. When all the time has ran out, there is a flag that falls, a light that blinks or another sing that tells us that the time has ran out for one of the player. The player that has ran out of time loses the game. As an example, if two players decided

that they would have 15 minutes each to play the game, they would adjust it like follows:
This way, when the 15 minutes has gone, the big arm of the clock would push the red flag, and would make it fall back.

We are now going to learn how to record our game. The algebraic notation is the way that is used to record the game. Every good chess board should have letters in the bottom and numbers on the sides, with this we can now give each individual square a letter and number to represent it, like e4. Now If we can do the same with the pieces, we will be able to say which piece moves on which square. The pawn doesn't have a letter to represent it, the king, will be represented by: K , the Queen = Q, the Bishop = B, the Knight = N, the Rook = R. We can now identify the pieces and the squares with letter, numbers and symbols, we now need symbol to represent if it's a movement, a capture, a check, check mate, etc…

Symbol
definition
example
-
moves to
Qb6-d4
+
Check
Qb6-d4+
x
captures
Qb6xd4
mate
check mate
Qb6-d4 mate
:
promoted pawn
e8 : Q
?
Bad move
Qb6-d4 ?
!
Good move
Qb6-d4 !
*0-0
Small castle
0-0
*0-0-0
Big castle
0-0-0
*++
double check
Qb6-d4++
½ ½
Draw
Qb6xd4 ½ ½
0-1
White loses or resings
Qb6-d4 0-1
1-0
Black loses or resisngs
Qb6-d4 1-0

 

*These symbols are not important for now, but will be by the end of the course.

Here is an example of how we prepare a sheet and how we write the game.

White: Joe
Black: Mark

Date: 12/09/2010

White

1. e2-e4
2. N-f3
3.
4.
5.
6.
7.
8.
9.
10.
(...)

Black

e7-e5
N-c6





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